Published November 21st, 2013 by

A few years ago, I remember seeing the term “deviner” or some other novel combination of the words “developer” and “designer.” More recently, the term is “unicorn.” It’s a mythical person who can “do it all” – UX, design and development (or maybe a combination of two). I’ve also heard it called a “purple squirrel.” I like that one better.

Call me naive, but until I first heard the discussion around it, I assumed it was a common skill, because I’d been doing it my whole career! That’s just something that I was supposed to do, because like most e-learning “developers,” there was no one else to do it! I was the only developer on the project and it’d just be *insane* for an e-learning team to have a dedicated graphics guy when clip art worked just fine. (But I must give lots of credit to the two great teammates: Glenn and Ben – there were great illustrators who helped me out a lot when I needed it.)

As I embark on my new career in the front-end design/development world, I hope my history comes off as a strong point. I feel like I’m starting at the bottom in a lot of ways, but I’ve done a lot and have a solid ability to learn quickly.

From a personal advertising perspective, what I really lack is a good set of case studies for the projects that I’ve worked on. Being in the corporate world, I don’t have a good set of screen shots to show off on Dribbble or an amount of source code on GitHub to share. The personal projects that I worked on for years were focused on new features or experimentation for work projects – I’d considered them property of my employer so I didn’t put them out into the community.

I’m changing my mind on that last bit. I’ve uploaded a few old AS3 libraries and I have plans to upload a few more. I’m glad to finally share these with the community and look forward to digging up more to share.

Random Work

Published November 21st, 2013 by

Recently deciding that I needed to keep my mushy brain in shape, I’ve decided to forgo sudoku puzzles and learn: Vim. That aged text editor of Unix lore is quite powerful, or so I hear. I’ve met a local dev who is a true wizard at it – his fingers glide across the keyboard as CSS magically appears in the inky black of the terminal windows. And I can do that. I’ve learned just enough to bash out a few short paragraphs and it /is/ pretty quick.

I’m on level 7 of  Vim Adventures right now, and it’s the best way I’ve run across to learn and practice the commands. Cheat sheets line my cubical walls and my Evernote note grows daily. I’ll be good any this in a few weeks – I have to be since I’ve limited all of my coding to Vim. No more Sublime Text for me – not even Vintage mode. :w!

Work

Published April 18th, 2013 by

Random

Published January 19th, 2010 by

Well, done that!

Multiple Sliders

I had a requirement to for an interaction for learners to rate up to six criteria for a given scenario. I thought of 3 different ways to do it: 1) that, 2) text entry and 3) drop down menus.

Text entry was the first idea. But that’s commonplace – can you call that an idea? I had a slider component that I’d coded for a project a year ago that was never used – so why not? The result, while interesting, fails miserably on many levels with visual clutter being the main one. I still think that it would work for up to 3 or 4 items, but it just doesn’t for this many.

So go back and do something more simple – with drop downs. I’d coded the slider to use the same basic properties as the native AS3 ones so, there wasn’t that much more effort to make this change. It’s much easier for the learner to use and saves a lot of space – so much that the scenario can be on the same screen as the question.

Flash Work